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[APPLICATION_FAULT in swkotor2.exe - DUMP DATA]

Discussion in 'Legacy Windows' started by Joik, 2005/02/21.

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  1. 2005/02/21
    Joik

    Joik Inactive Thread Starter

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    Same problem in KotOR 2 +Dump file

    Admin: Split from other thread. This should be a separate thread. Different issue

    I have this problem in the game Knights of the Old Republic 2. At a certain point in the game, after a rather long ingame cutscene, the game suddently stops, and windows tells me that swkotor2.exe has generated an error. I followed all the advice in this thread, but I really can't find any solution to the problem. There aren't any patches for the game out yet either so I can't update the game. My dump file looks like this.

    pened log file 'c:\debuglog.txt'

    Microsoft (R) Windows Debugger Version 6.4.0007.2
    Copyright (c) Microsoft Corporation. All rights reserved.


    Loading Dump File [C:\Documents and Settings\All Users.WINNT\Documents\DrWatson\user.dmp]
    User Dump File: Only application data is available

    Windows 2000 Version 2195 UP Free x86 compatible
    Product: WinNt
    Debug session time: Mon Feb 21 23:10:57.953 2005 (GMT+1)
    System Uptime: 0 days 0:18:48.833
    Process Uptime: not available
    Symbol search path is: SRV*c:\symbols*http://msdl.microsoft.com/download/symbols
    Executable search path is: C:\WINNT;C:\WINNT\system32;C:\WINNT\system32\drivers
    .........................................
    (478.290): Access violation - code c0000005 (!!! second chance !!!)
    eax=00000000 ebx=00000001 ecx=01419008 edx=000003f0 esi=03841ee8 edi=00000000
    eip=0064323b esp=0022fc1c ebp=014151c8 iopl=0 nv up ei pl zr na po nc
    cs=001b ss=0023 ds=0023 es=0023 fs=0038 gs=0000 efl=00000246
    *** WARNING: Unable to verify checksum for swkotor2.exe
    *** ERROR: Module load completed but symbols could not be loaded for swkotor2.exe
    swkotor2+0x24323b:
    0064323b 8b5004 mov edx,[eax+0x4] ds:0023:00000004=????????
    0:000> !analyze -v;r;kv;lmtn;.logclose;q

    *** WARNING: Unable to verify checksum for nvoglnt.dll
    *** ERROR: Symbol file could not be found. Defaulted to export symbols for nvoglnt.dll -

    FAULTING_IP:
    swkotor2+24323b
    0064323b 8b5004 mov edx,[eax+0x4]

    EXCEPTION_RECORD: ffffffff -- (.exr ffffffffffffffff)
    .exr ffffffffffffffff
    ExceptionAddress: 0064323b (swkotor2+0x0024323b)
    ExceptionCode: c0000005 (Access violation)
    ExceptionFlags: 00000000
    NumberParameters: 2
    Parameter[0]: 00000000
    Parameter[1]: 00000004
    Attempt to read from address 00000004

    FAULTING_THREAD: 00000290

    DEFAULT_BUCKET_ID: APPLICATION_FAULT

    PROCESS_NAME: swkotor2.exe

    ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx ". The memory could not be "%s ".

    READ_ADDRESS: 00000004

    BUGCHECK_STR: ACCESS_VIOLATION

    THREAD_ATTRIBUTES:
    LAST_CONTROL_TRANSFER: from 01415ab8 to 0064323b

    STACK_TEXT:
    014151c8 01415ab8 01660138 0141c7b0 0166b008 swkotor2+0x24323b


    FOLLOWUP_IP:
    swkotor2+24323b
    0064323b 8b5004 mov edx,[eax+0x4]

    SYMBOL_STACK_INDEX: 0

    FOLLOWUP_NAME: MachineOwner

    SYMBOL_NAME: swkotor2+24323b

    MODULE_NAME: swkotor2

    IMAGE_NAME: swkotor2.exe

    DEBUG_FLR_IMAGE_TIMESTAMP: 41eddf8f

    STACK_COMMAND: ~0s ; kb

    FAILURE_BUCKET_ID: ACCESS_VIOLATION_swkotor2+24323b

    BUCKET_ID: ACCESS_VIOLATION_swkotor2+24323b

    Followup: MachineOwner
    ---------

    eax=00000000 ebx=00000001 ecx=01419008 edx=000003f0 esi=03841ee8 edi=00000000
    eip=0064323b esp=0022fc1c ebp=014151c8 iopl=0 nv up ei pl zr na po nc
    cs=001b ss=0023 ds=0023 es=0023 fs=0038 gs=0000 efl=00000246
    swkotor2+0x24323b:
    0064323b 8b5004 mov edx,[eax+0x4] ds:0023:00000004=????????
    ChildEBP RetAddr Args to Child
    WARNING: Stack unwind information not available. Following frames may be wrong.
    014151c8 01415ab8 01660138 0141c7b0 0166b008 swkotor2+0x24323b
     
    Joik,
    #1
  2. 2005/02/22
    JoeHobart

    JoeHobart Inactive Alumni

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    unfortunatly, this is crashing inside the code of the video game itself. I dont see any evidence that its in directX or anything thats system related to give you any sort of targeted advice.

    Youll need to follow the usual troubleshooting for video games, fiddle with your video card, try turning down some of the graphics options, etc..
     

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